Attract Mode

From A complete guide to Super Metroid speedrunning
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Attract Mode is generally a term used with arcade machines, where an idle machine will show off automated gameplay in hopes of enticing a passing player to play the game. Super Metroid has some similar scenes if you let the game idle on the title screen.

First set

Landing Site -- Samus rises out of the ship, spinjumps off of it, and turns around a couple times. She walks left, then runs, then angles her cannon up, before walking to the Parlor door and firing a shot to open it.

Construction Zone -- Samus is standing on the top platform. She walks off the right edge, and fires five missiles into the pink door.

Spore Spawn Kihunter Room -- Samus dodges a Kihunter a couple times, before charging a shot and firing it off.

Frog Speedway -- Samus runs right-to-left through the room, destroying the speed blocks and killing the Beetoms.

Spiky Acid Snakes Tunnel -- Samus uses the Grappling Beam to swing across the room, extending the beam on each swing.

Big Pink -- Samus unmorphs, then charges a shot. While keeping the shot charged, she spinjumps up a few platforms before using Pseudo Screw Attack on an enemy, and then charges another shot to fire it at another enemy.

Second set

Below Spazer -- Samus goes right-to-left through the room, freezing the Yapping Maws so she can stand on them.

Green Brinstar Fireflea Room -- Samus kills one of the firefleas, showing the room get darker when this happens.

Green Hill Zone -- Samus shoots the blue gate open, using that shot to charge up a shot to fire at the hopper.

Lava Dive Room -- Samus walks down the steps to the base of the room, then Space Jumps to the top and runs to the door.

Flyway -- Samus uses Space Jump and Screw Attack to kill several of the enemies, then crouches and turns around, angling up.

Dachora Room -- Samus falls down the pit, then walks left until she comes face-to-face with the Dachora.