Any% Glitched

From A complete guide to Super Metroid speedrunning
Revision as of 15:39, 30 July 2019 by UNHchabo (talk | contribs) (WR Route: Link to doorskip)
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Something
 
Super Metroid Category
any% glitched
any% glitched
WORLD RECORD
11:38
0:07 IGT
Full Category
World Record Holder
World Record Holder:
ShinyZeni
WORLD RECORD RECORDING

Category Details

Timing
Start Timer:
On Start Game
Stop Timer:
Entering Ship Animation
Location
Begin At:
Ceres Station
End At:
End of Zebes Escape
Collection
Percentage:
Any
Items:
None
Bosses
Major Bosses:
None
Mini-Bosses:
Boss Order:
None
Glitches
No
No


This category allows any and all glitches in order to complete the game in the fastest possible manner. Early runs of this category used the GT Code to acquire the necessary items to use Spacetime Beam, but with the discovery of X-Ray corruption, that method of completing the game was spun off into its own category, Any% GT Code.

X-Ray Corruption Route

The beginning until X-Ray Scope is basically the same as GT categories - Morphing Ball, Bombs, Missiles (one pack), Super Missiles (one pack), Power Bombs (one pack), and (optionally) one Energy Tank are acquired, and are the only items acquired, before traversing the X-Ray hall and acquiring the X-Ray Scope. Keep in mind that Charge Beam is not required at all for this category.

Upon entering Red Tower, go up and grab the Power Bomb (Alpha) pack. Make sure to farm so that you have full health before the X-Ray hall. Damage boost your way through the room with the help of the Wavers in the room. After getting the X-Ray Scope, you can either wait for the Wavers to appear before you (safe strategy), or you can jump straight out after the fifth fade-in that you can see in the background (faster).

After X-Ray, climb up Red Tower again and get all the way up to the ship. Make sure to fill up on Super Missiles. Get in the Parlor and wait for the Geemer (blue) to get in position, then fire off a Super Missiles and run through the door.

If you're successfully stuck inside the door, perform an X-Ray Climb until you reach the above tile on the map. Morphing Ball can be turned off as it makes the X-Ray Climb a bit safer, but make sure to turn it on after you're done X-Ray Climbing.

Once you're done with the X-Ray Climb, you need to navigate through the out-of-bounds blocks to reach a certain location, then activate X-Ray Scope. This will change memory values, including the flag for the escape sequence. Then you can jump into a transition block to Crateria Power Bomb Room, run out of the room back into Landing Site, and enter the ship to complete the run.

WR Route

The current World Record instead uses a frame-perfect pause to doorskip into the transition between Parlor and Climb in order to go out of bounds. The route uses out of bounds transition blocks in order to go to Landing Site followed by Crateria Power Bomb Room, where you pick up Power Bombs as the first item. Then go down and collect Morphing Ball as usual, but go left through the Power Bomb blocks to Big Pink, where you collect the Missile pack above Charge Beam. Go up to Early Supers Room and collect the Super Missiles, then go across to Brinstar Pre-Map Room, kill all the enemies there, and leave. Opening the grey door at the end of this room triggers the awakening of Crateria, which is necessary to use the Geemer for getting stuck inside the door later.

After this, you can go down Red Tower to the X-Ray Room, and the route is the same as the previous route for the rest of the run.

Notes

The Out of Bounds section can be filled with bad blocks if you reset.

Tutorials

Total - A succinct category walk-through.

Twocat - Setting up the Geemer damage boost.

ShinyZeni - The "doorskip" route, used in the current World Record.