Difference between revisions of "100%"

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|catname=100%
 
|catname=100%
 
|cattype=Full Category
 
|cattype=Full Category
|rtwr=1:14:26
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|rtwr=1:12:24
|gtwr=0:43
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|gtwr=0:41
|wrholder=Behemoth
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|wrholder=ShinyZeni
|wrlink=https://www.twitch.tv/videos/447034512?t=9m3s
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|wrlink=https://youtu.be/BBF_sjFy5tM
|wrtext=Twitch Highlight
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|wrtext=Youtube Video
 
 
 
|percentage=100%
 
|percentage=100%
 
|items=All
 
|items=All
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The route listed below is the standard "early [[Crocomire]]" route.
 
The route listed below is the standard "early [[Crocomire]]" route.
  
The record listed above uses a different and more optimal "late Crocomire" route, which requires freezing a [[Puyo]] to clip into [[Shaktool|Shaktool's]] chamber, due to the lack of Grapple Beam, to access Spring Ball. This route saves upwards of 20 seconds over the route listed below, but will lose this time if the clip to Spring Ball is missed multiple times, so it is not recommended to players unless they are able to perform this clip consistently. Additionally, due to delaying Crocomire, this route will leave the player with one less Energy Tank and Power Bomb expansion for Wrecked Ship than the route below, making traversing and surviving the area slightly more difficult in comparison.
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The record listed above uses a different and typically more optimal "late Crocomire" route, which requires freezing a [[Puyo]] to clip into [[Shaktool|Shaktool's]] chamber, due to the lack of Grapple Beam, to access Spring Ball. It is unclear which route is faster if both are performed completely optimally, however this route negates Crocomire RNG entirely with the use of Plasma Beam, and has generally faster movement collecting Grapple Beam with the use of Space Jump/Springball, and X-Ray with the use of a Spikesuit obtained while waiting for Crocomire. This route is also risky as it is easy to lose time if the clip to Spring Ball is missed, requiring a reset of the room sometimes multiple times. It is not recommended to players unless they are able to perform this clip consistently. Additionally, due to delaying Crocomire, this route will leave the player with one less Energy Tank and Power Bomb expansion for Wrecked Ship than the route below, making traversing and surviving the area slightly more difficult in comparison, and making energy management for the following segment more difficult as well.
  
 
Additionally, there is a route deviation that involves [https://docs.google.com/spreadsheets/d/1u3PBm6AWthPV-QAyfHSUahXkoFYcRD4zLdN7xFrJnXw/edit#gid=0 acquiring Power Bombs before Kraid's Lair] to acquire the Missile pack from the area during the initial visit rather than having to revisit Kraid's Lair later for it.
 
Additionally, there is a route deviation that involves [https://docs.google.com/spreadsheets/d/1u3PBm6AWthPV-QAyfHSUahXkoFYcRD4zLdN7xFrJnXw/edit#gid=0 acquiring Power Bombs before Kraid's Lair] to acquire the Missile pack from the area during the initial visit rather than having to revisit Kraid's Lair later for it.
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* [[Missile (Grappling Beam)]]
 
* [[Missile (Grappling Beam)]]
 
* [[List of Missiles#Norfair 7|Missile (Lava tide)]]
 
* [[List of Missiles#Norfair 7|Missile (Lava tide)]]
* [[List of Missiles#Norfair 8|Missile (Next to green gate)]]
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* [[List of Missiles#Norfair 8|Missile (Next to green gate)]] in [[Crocomire Escape]]
* [[List of Missiles#Brinstar 11|Missile (Hidden behind KPDR any% Power Bomb)]]
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* [[List of Missiles#Brinstar 11|Missile (Hidden behind Power Bomb (Alpha))]]
 
* [[Power Bomb (Alpha)]], the any% pack
 
* [[Power Bomb (Alpha)]], the any% pack
 
* [[Power Bomb (Beta)]], Green door left of elevator, hidden underneath the destructible floor
 
* [[Power Bomb (Beta)]], Green door left of elevator, hidden underneath the destructible floor
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[http://www.twitch.tv/sweetnumb/v/44379421 Sweetnumb & Anaconda] - Another joint collaboration to explain 100% of 100%.
 
[http://www.twitch.tv/sweetnumb/v/44379421 Sweetnumb & Anaconda] - Another joint collaboration to explain 100% of 100%.
 +
 +
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa3o6aDW4zGpRl6PIZIFIKED ShinyZeni] - Explains high-level strats for the Late Crocomire route
  
 
=Other=
 
=Other=
  
[https://www.youtube.com/watch?v=ICflEps09Oc Overfiendvip & Jack879] - Moondance route comparisons.
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[https://www.youtube.com/watch?v=ICflEps09Oc Overfiendvip & Jack879] - [[Moondance]] route comparisons.
  
 
[[File:Bastard missiles.png|thumb|right|The "Bastard Missiles" -- locations that are often accidentally skipped in 100% runs]]
 
[[File:Bastard missiles.png|thumb|right|The "Bastard Missiles" -- locations that are often accidentally skipped in 100% runs]]

Latest revision as of 22:59, 2 March 2024

Something
 
Super Metroid Category
100%
100%
WORLD RECORD
1:12:24
0:41 IGT
Full Category
World Record Holder
World Record Holder:
ShinyZeni
WORLD RECORD RECORDING

Category Details

Timing
Start Timer:
On Start Game
Stop Timer:
Entering Ship Animation
Location
Begin At:
Ceres Station
End At:
End of Zebes Escape
Collection
Percentage:
100%
Items:
All
Bosses
Major Bosses:
All
Mini-Bosses:
Boss Order:
KPDR
Glitches
No
No


Route

The route listed below is the standard "early Crocomire" route.

The record listed above uses a different and typically more optimal "late Crocomire" route, which requires freezing a Puyo to clip into Shaktool's chamber, due to the lack of Grapple Beam, to access Spring Ball. It is unclear which route is faster if both are performed completely optimally, however this route negates Crocomire RNG entirely with the use of Plasma Beam, and has generally faster movement collecting Grapple Beam with the use of Space Jump/Springball, and X-Ray with the use of a Spikesuit obtained while waiting for Crocomire. This route is also risky as it is easy to lose time if the clip to Spring Ball is missed, requiring a reset of the room sometimes multiple times. It is not recommended to players unless they are able to perform this clip consistently. Additionally, due to delaying Crocomire, this route will leave the player with one less Energy Tank and Power Bomb expansion for Wrecked Ship than the route below, making traversing and surviving the area slightly more difficult in comparison, and making energy management for the following segment more difficult as well.

Additionally, there is a route deviation that involves acquiring Power Bombs before Kraid's Lair to acquire the Missile pack from the area during the initial visit rather than having to revisit Kraid's Lair later for it.

Tutorials

Apathae - Covers the previous version of the route which took care of the "Gauntlet" area before Tourian instead of before Brinstar clean-up.

Kronicsauce (Part 1 of 8) - Covers both "Gauntlet" options.

Anaconda - Covers the current route listed above and is geared towards beginners.

Sweetnumb & Anaconda - Another joint collaboration to explain 100% of 100%.

ShinyZeni - Explains high-level strats for the Late Crocomire route

Other

Overfiendvip & Jack879 - Moondance route comparisons.

The "Bastard Missiles" -- locations that are often accidentally skipped in 100% runs

See also