Difference between revisions of "Nintendo Power%"
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|catname=Nintendo Power% | |catname=Nintendo Power% | ||
|cattype=Full Category | |cattype=Full Category | ||
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− | |gtwr=0: | + | |gtwr=0:40 |
− | |wrholder= | + | |wrholder=zoast |
− | |wrlink=https://www. | + | |wrlink=https://www.youtube.com/watch?v=OmIZVKoCWOo |
− | |wrtext= | + | |wrtext=Youtube Video |
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|percentage=49% | |percentage=49% | ||
|items=See below | |items=See below | ||
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}} | }} | ||
− | This category uses the route set by Nintendo Power in the Player's Guide; the order of items and bosses stated by Nintendo Power must be followed exactly. | + | This category uses the route set by [https://archive.org/details/Nintendo_Players_Guide_SNES_Super_Metroid_1994/page/n80 Nintendo Power in the Player's Guide] (1994); the order of items and bosses stated by Nintendo Power must be followed exactly. |
[[File:Q7xa3XWg.jpg|right|thumb|The required route for this category]] | [[File:Q7xa3XWg.jpg|right|thumb|The required route for this category]] | ||
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From Ponk, given on Discord: | From Ponk, given on Discord: | ||
<blockquote>There has been a discussion about the rules and order in which to finish certain objectives. Basically the point of the discussion was that the rules enforce finishing objectives in the order given by the nintendo power guide. However this left an uncertainty about when the "Defeat X" goal is actually achieved and if its possible to finish the next objective (i.e. picking up an item) before the actual death flag of a boss is set but after dealing the "death blow" to said boss. After debating the intentions behind the run and the exact wording, the official decision on this issue is now that a boss being defeated is NOT the same as a boss being dead. For this matter it is explicitly allowed to pick up the Croc E-Tank before Crocs drops spawn (but after pushing him into the acid) and to pick up the GT-Supers before GTs drops spawn (but after he starts exploding).</blockquote> | <blockquote>There has been a discussion about the rules and order in which to finish certain objectives. Basically the point of the discussion was that the rules enforce finishing objectives in the order given by the nintendo power guide. However this left an uncertainty about when the "Defeat X" goal is actually achieved and if its possible to finish the next objective (i.e. picking up an item) before the actual death flag of a boss is set but after dealing the "death blow" to said boss. After debating the intentions behind the run and the exact wording, the official decision on this issue is now that a boss being defeated is NOT the same as a boss being dead. For this matter it is explicitly allowed to pick up the Croc E-Tank before Crocs drops spawn (but after pushing him into the acid) and to pick up the GT-Supers before GTs drops spawn (but after he starts exploding).</blockquote> | ||
+ | |||
+ | ==Route== | ||
+ | This is the list of items given in the Player's Guide, and the room each item is in: | ||
+ | # Morph Ball -- [[Morph Ball Room]] | ||
+ | # Missile -- [[First Missile Room]] | ||
+ | # Missile -- [[Blue Brinstar Energy Tank Room]] (marked as being in Crateria) | ||
+ | # Bomb -- [[Bomb Torizo Room]] | ||
+ | # Defeat Torizo -- [[Bomb Torizo Room]] | ||
+ | # Energy Tank -- [[Terminator Room]] | ||
+ | # Missile -- [[Big Pink]] (commonly known as the "Charge Missile") | ||
+ | # Charge Beam -- [[Big Pink]] | ||
+ | # Defeat Spore Spawn -- [[Spore Spawn Room]] | ||
+ | # Super Missile -- [[Spore Spawn Super Room]] | ||
+ | # Missile -- [[Green Hill Zone]] | ||
+ | # Spazer -- [[Spazer Room]] | ||
+ | # Energy Tank -- [[Hi Jump Energy Tank Room]] | ||
+ | # Hi-Jump Boots -- [[Hi Jump Boots Room]] | ||
+ | # Missile -- [[Hi Jump Energy Tank Room]] | ||
+ | # Defeat Kraid -- [[Kraid Room]] | ||
+ | # Varia Suit -- [[Varia Suit Room]] | ||
+ | # Energy Tank -- [[Warehouse Energy Tank Room]] | ||
+ | # Missile -- [[Cathedral]] | ||
+ | # Missile -- [[Bubble Mountain]] | ||
+ | # Missile -- [[Speed Booster Hall]] | ||
+ | # Speed Booster -- [[Speed Booster Room]] | ||
+ | # Missile -- [[Green Bubbles Missile Room]] | ||
+ | # Reserve Tank -- [[Norfair Reserve Tank Room]] | ||
+ | # Missile -- [[Norfair Reserve Tank Room]] | ||
+ | # Ice Beam -- [[Ice Beam Room]] | ||
+ | # Power Bomb -- [[Alpha Power Bomb Room]] | ||
+ | # Missile -- [[Alpha Power Bomb Room]] | ||
+ | # Defeat Crocomire -- [[Crocomire's Room]] | ||
+ | # Energy Tank -- [[Crocomire's Room]] | ||
+ | # Missile -- [[Post Crocomire Jump Room]] | ||
+ | # Grappling Beam -- [[Grapple Beam Room]] | ||
+ | # Power Bomb -- [[Post Crocomire Power Bomb Room]] | ||
+ | # Missile -- [[Double Chamber]] | ||
+ | # Wave Beam -- [[Wave Beam Room]] | ||
+ | # X-Ray Scope -- [[X-Ray Scope Room]] | ||
+ | # Missile -- [[The Moat]] | ||
+ | # Defeat Phantoon -- [[Phantoon's Room]] | ||
+ | # Super Missile -- [[Wrecked Ship West Super Room]] | ||
+ | # Gravity Suit -- [[Gravity Suit Room]] | ||
+ | # Spring Ball -- [[Spring Ball Room]] | ||
+ | # Energy Tank -- [[Mama Turtle Room]] | ||
+ | # Missile -- [[Mama Turtle Room]] | ||
+ | # Super Missile -- [[Main Street]] (commonly known as "Crab Supers") | ||
+ | # Missile -- [[Aqueduct]] | ||
+ | # Super Missile -- [[Aqueduct]] | ||
+ | # Defeat Botwoon -- [[Botwoon's Room]] | ||
+ | # Energy Tank -- [[Botwoon Energy Tank Room]] | ||
+ | # Missile -- [[The Precious Room]] | ||
+ | # Defeat Draygon -- [[Draygon's Room]] | ||
+ | # Space Jump -- [[Space Jump Room]] | ||
+ | # Plasma Beam -- [[Plasma Room]] | ||
+ | # Missile -- [[Golden Torizo's Room]] | ||
+ | # Defeat Golden Torizo -- [[Golden Torizo's Room]] | ||
+ | # Super Missile -- [[Golden Torizo's Room]] | ||
+ | # Screw Attack -- [[Screw Attack Room]] | ||
+ | # Defeat Ridley -- [[Ridley's Room]] | ||
+ | # Energy Tank -- [[Ridley Tank Room]] | ||
+ | ...On to Tourian and Mother Brain! | ||
+ | |||
+ | == Unique Challenges == | ||
+ | |||
+ | Although this route is the one recommended by Nintendo, it does present some sections of the run that make the collection of individual items more difficult than in the standard Any% KPDR or 100% routes. | ||
+ | |||
+ | In the standard 100% route, visiting [[Green Bubbles Missile Room]] is done on the way out of Lower Norfair, allowing the runner to easily use [[Space Jump]] to cross the top of [[Bubble Mountain]]. In this route, the runner has neither Space Jump or [[Grappling Beam]], so another way must be found. The fastest is to charge a shinespark in [[Speed Booster Hall]] and [[Bat Cave]], and then spark across. Other alternative strats, in order of speed, are [[Damage Boost|Damage Boosting]] across the gap with a [[Waver]], doing a delayed [[Walljump]] off of the wall below the door, and infinite [[Bomb Jumping]]. | ||
+ | |||
+ | This route also requires collecting [[Spring Ball]] without [[Space Jump]], which makes either method of getting through the [[Pants Room]] (jumping through the grapple block, or the ice clip) more difficult. | ||
+ | |||
+ | While some 100% routes collect the Golden Torizo Supers before the fight starts, as seen in the rules clarification above this route needs to wait to make sure not to pick it up until after GT has been killed. | ||
+ | |||
+ | This video details several category-specific strats, due to required differences from the optimal 100% route: | ||
+ | |||
+ | {{#ev:youtube|bAUtWO73c_A}} |
Latest revision as of 21:36, 5 October 2022
WORLD RECORD RECORDING
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Category Details
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This category uses the route set by Nintendo Power in the Player's Guide (1994); the order of items and bosses stated by Nintendo Power must be followed exactly.
Clarifications
From Ponk, given on Discord:
There has been a discussion about the rules and order in which to finish certain objectives. Basically the point of the discussion was that the rules enforce finishing objectives in the order given by the nintendo power guide. However this left an uncertainty about when the "Defeat X" goal is actually achieved and if its possible to finish the next objective (i.e. picking up an item) before the actual death flag of a boss is set but after dealing the "death blow" to said boss. After debating the intentions behind the run and the exact wording, the official decision on this issue is now that a boss being defeated is NOT the same as a boss being dead. For this matter it is explicitly allowed to pick up the Croc E-Tank before Crocs drops spawn (but after pushing him into the acid) and to pick up the GT-Supers before GTs drops spawn (but after he starts exploding).
Route
This is the list of items given in the Player's Guide, and the room each item is in:
- Morph Ball -- Morph Ball Room
- Missile -- First Missile Room
- Missile -- Blue Brinstar Energy Tank Room (marked as being in Crateria)
- Bomb -- Bomb Torizo Room
- Defeat Torizo -- Bomb Torizo Room
- Energy Tank -- Terminator Room
- Missile -- Big Pink (commonly known as the "Charge Missile")
- Charge Beam -- Big Pink
- Defeat Spore Spawn -- Spore Spawn Room
- Super Missile -- Spore Spawn Super Room
- Missile -- Green Hill Zone
- Spazer -- Spazer Room
- Energy Tank -- Hi Jump Energy Tank Room
- Hi-Jump Boots -- Hi Jump Boots Room
- Missile -- Hi Jump Energy Tank Room
- Defeat Kraid -- Kraid Room
- Varia Suit -- Varia Suit Room
- Energy Tank -- Warehouse Energy Tank Room
- Missile -- Cathedral
- Missile -- Bubble Mountain
- Missile -- Speed Booster Hall
- Speed Booster -- Speed Booster Room
- Missile -- Green Bubbles Missile Room
- Reserve Tank -- Norfair Reserve Tank Room
- Missile -- Norfair Reserve Tank Room
- Ice Beam -- Ice Beam Room
- Power Bomb -- Alpha Power Bomb Room
- Missile -- Alpha Power Bomb Room
- Defeat Crocomire -- Crocomire's Room
- Energy Tank -- Crocomire's Room
- Missile -- Post Crocomire Jump Room
- Grappling Beam -- Grapple Beam Room
- Power Bomb -- Post Crocomire Power Bomb Room
- Missile -- Double Chamber
- Wave Beam -- Wave Beam Room
- X-Ray Scope -- X-Ray Scope Room
- Missile -- The Moat
- Defeat Phantoon -- Phantoon's Room
- Super Missile -- Wrecked Ship West Super Room
- Gravity Suit -- Gravity Suit Room
- Spring Ball -- Spring Ball Room
- Energy Tank -- Mama Turtle Room
- Missile -- Mama Turtle Room
- Super Missile -- Main Street (commonly known as "Crab Supers")
- Missile -- Aqueduct
- Super Missile -- Aqueduct
- Defeat Botwoon -- Botwoon's Room
- Energy Tank -- Botwoon Energy Tank Room
- Missile -- The Precious Room
- Defeat Draygon -- Draygon's Room
- Space Jump -- Space Jump Room
- Plasma Beam -- Plasma Room
- Missile -- Golden Torizo's Room
- Defeat Golden Torizo -- Golden Torizo's Room
- Super Missile -- Golden Torizo's Room
- Screw Attack -- Screw Attack Room
- Defeat Ridley -- Ridley's Room
- Energy Tank -- Ridley Tank Room
...On to Tourian and Mother Brain!
Unique Challenges
Although this route is the one recommended by Nintendo, it does present some sections of the run that make the collection of individual items more difficult than in the standard Any% KPDR or 100% routes.
In the standard 100% route, visiting Green Bubbles Missile Room is done on the way out of Lower Norfair, allowing the runner to easily use Space Jump to cross the top of Bubble Mountain. In this route, the runner has neither Space Jump or Grappling Beam, so another way must be found. The fastest is to charge a shinespark in Speed Booster Hall and Bat Cave, and then spark across. Other alternative strats, in order of speed, are Damage Boosting across the gap with a Waver, doing a delayed Walljump off of the wall below the door, and infinite Bomb Jumping.
This route also requires collecting Spring Ball without Space Jump, which makes either method of getting through the Pants Room (jumping through the grapple block, or the ice clip) more difficult.
While some 100% routes collect the Golden Torizo Supers before the fight starts, as seen in the rules clarification above this route needs to wait to make sure not to pick it up until after GT has been killed.
This video details several category-specific strats, due to required differences from the optimal 100% route: