Difference between revisions of "100%"

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(Updating WR to Zoast's 1:12:55. Accidentally missed Behemoth's 1:13:35, 1:13:32 and 1:13:26, Zeni's 1:13:04)
 
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|catname=100%
 
|catname=100%
 
|cattype=Full Category
 
|cattype=Full Category
|rtwr=1:12:55
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|rtwr=1:12:24
|gtwr=0:42
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|gtwr=0:41
|wrholder=Zoast
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|wrholder=ShinyZeni
|wrlink=https://www.youtube.com/watch?v=rp8XPscu0wI
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|wrlink=https://youtu.be/BBF_sjFy5tM
 
|wrtext=Youtube Video
 
|wrtext=Youtube Video
 
|percentage=100%
 
|percentage=100%
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The route listed below is the standard "early [[Crocomire]]" route.
 
The route listed below is the standard "early [[Crocomire]]" route.
  
The record listed above uses a different and more optimal "late Crocomire" route, which requires freezing a [[Puyo]] to clip into [[Shaktool|Shaktool's]] chamber, due to the lack of Grapple Beam, to access Spring Ball. This route saves upwards of 20 seconds over the route listed below, but will lose this time if the clip to Spring Ball is missed multiple times, so it is not recommended to players unless they are able to perform this clip consistently. Additionally, due to delaying Crocomire, this route will leave the player with one less Energy Tank and Power Bomb expansion for Wrecked Ship than the route below, making traversing and surviving the area slightly more difficult in comparison.
+
The record listed above uses a different and typically more optimal "late Crocomire" route, which requires freezing a [[Puyo]] to clip into [[Shaktool|Shaktool's]] chamber, due to the lack of Grapple Beam, to access Spring Ball. It is unclear which route is faster if both are performed completely optimally, however this route negates Crocomire RNG entirely with the use of Plasma Beam, and has generally faster movement collecting Grapple Beam with the use of Space Jump/Springball, and X-Ray with the use of a Spikesuit obtained while waiting for Crocomire. This route is also risky as it is easy to lose time if the clip to Spring Ball is missed, requiring a reset of the room sometimes multiple times. It is not recommended to players unless they are able to perform this clip consistently. Additionally, due to delaying Crocomire, this route will leave the player with one less Energy Tank and Power Bomb expansion for Wrecked Ship than the route below, making traversing and surviving the area slightly more difficult in comparison, and making energy management for the following segment more difficult as well.
  
 
Additionally, there is a route deviation that involves [https://docs.google.com/spreadsheets/d/1u3PBm6AWthPV-QAyfHSUahXkoFYcRD4zLdN7xFrJnXw/edit#gid=0 acquiring Power Bombs before Kraid's Lair] to acquire the Missile pack from the area during the initial visit rather than having to revisit Kraid's Lair later for it.
 
Additionally, there is a route deviation that involves [https://docs.google.com/spreadsheets/d/1u3PBm6AWthPV-QAyfHSUahXkoFYcRD4zLdN7xFrJnXw/edit#gid=0 acquiring Power Bombs before Kraid's Lair] to acquire the Missile pack from the area during the initial visit rather than having to revisit Kraid's Lair later for it.
  
 
+
* [[Morphing Ball]]
 +
* [[Missile (Awakening)]]
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* [[Bombs]]
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* [[Energy Tank (Terminator)]]
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* [[Early Super Missile]]
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* [[List of Missiles#Brinstar 7|Missile]] [[List of Missiles#Brinstar 8|x2]] (To the right of [[Early Supers]])
 +
* [[List of Reserve Tanks#Brinstar|Reserve Tank (In the hands of the Chozo)]]
 +
* [[List of Missiles#Brinstar 3|Missile (Below the bridge)]]
 +
* [[Charge Beam]]
 +
* [[Spazer]]
 +
* [[Varia Suit]]
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* [[Energy Tank (Kraid)]]
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* [[Energy Tank (Hi-Jump Boots)]]
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* [[Hi-Jump Boots]]
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* [[Missile (Hi-Jump Boots)]]
 +
* [[List of Missiles#Norfair 10|Missile (In center Cathedral lava pit)]]
 +
* [[Missile (Speed Booster)|Missile (Hidden in ceiling right before Speed Booster door)]]
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* [[Speed Booster]]
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* [[Missile (Wave Beam)]]
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* [[Wave Beam]]
 +
* [[Energy Tank (Crocomire)]]
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* [[List of Power Bombs#Norfair 1|Power Bomb (Red door directly left after Crocomire)]]
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* [[Grappling Beam]]
 +
* [[Missile (Grappling Beam)]]
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* [[List of Missiles#Norfair 7|Missile (Lava tide)]]
 +
* [[List of Missiles#Norfair 8|Missile (Next to green gate)]] in [[Crocomire Escape]]
 +
* [[List of Missiles#Brinstar 11|Missile (Hidden behind Power Bomb (Alpha))]]
 +
* [[Power Bomb (Alpha)]], the any% pack
 +
* [[Power Bomb (Beta)]], Green door left of elevator, hidden underneath the destructible floor
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* [[Missile (Moat)]]
 +
* [[List of Missiles#Wrecked Ship 1|Missile (Hidden to the left of the main Wrecked Ship shaft)]]
 +
* [[Super Missile (Wrecked Ship East)]], past the robots
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* [[Super Missile (Wrecked Ship West)]]
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* [[List of Energy Tanks#Wrecked Ship 1|Energy Tank (Statue above water, past all the spikes)]]
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* [[List of Missiles#Wrecked Ship 2|Missile (Right of attic)]]
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* [[List of Missiles#Crateria 4|Missile (Hidden in highest point of the mountain to the left)]]
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* [[List of Missiles#Crateria 5|Missile (Hidden in ground maze to the left)]]
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* [[Missile (Gravity Suit)]]
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* [[Reserve Tank (Gravity Suit)]]
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* [[Gravity Suit]]
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* [[List of Missiles#Crateria 6|Missile (Bottom left of ocean)]]
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* [[Power Bomb (Crateria)]], top right of [[Landing Site]]
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* [[Energy Tank (Gauntlet)]]
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* [[List of Missiles#Crateria 7|Missile]] [[List of Missiles#Crateria 8|x2]] ([[Green Pirates Shaft|Crumble shaft]] after [[Gauntlet Energy Tank Room|Gauntlet]])
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* [[Energy Tank (Etecoon)]], accessed below [[Green Brinstar Main Shaft|Brinstar elevator floor]], to the left - watch out for that floor
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* [[Super Missile (Etecoon)]], green door to the left
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* [[Power Bomb (Etecoon)]]
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* [[List of Missiles#Brinstar 4|Missile]] (Behind the Grapple blocks)
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* [[List of Power Bombs#Brinstar 5|Power Bomb]] (Hidden behind/below the above item's location)
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* [[List of Energy Tanks#Brinstar 4|Energy Tank]] (Behind blue gate behind Sidehoppers)
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* [[Super Missile (Spore Spawn)]]
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* [[Missile (Charge Beam)]]
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* [[List of Energy Tanks#Brinstar 5|Energy Tank]] (Behind/below [[Charge Beam]]'s location)
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* [[List of Missiles#Brinstar 6|Missile (Green Hill pipe)]]
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* [[Missile (Main Street)]]
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* [[Energy Tank (Mama Turtle)]]
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* [[Missile (Mama Turtle)]]
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* [[Super Missile (Main Street)]], "[[Crab Supers]]"
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* [[List of Missiles#Maridia 4|Missile]] (Hidden in right side of Maridian beach)
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* [[List of Super Missiles#Maridia 3|Super Missile]] (Hidden in sand pit below a Choot)
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* [[List of Missiles#Maridia 5|Missile]] (Same location as above)
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* [[Missile (Draygon)]]
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* [[Space Jump]]
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* [[Energy Tank (Botwoon)]]
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* [[Missile (East Sand Hole)]], drop down through the right sand pit
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* [[Power Bomb (East Sand Hole)]], same location as above
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* [[Spring Ball]]
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* [[Plasma Beam]]
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* [[Missile (Aqueduct)]], top right pipes of [[Aqueduct]]
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* [[Super Missile (Aqueduct)]], same location as above
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* [[Reserve Tank (West Sand Hole)]], drop down through the left sand pit this time
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* [[Missile (West Sand Hole)]], same location as above
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* [[List of Missiles#Brinstar 12|Missile]] (Left over in [[Kraid's Lair]], accessed with a [[Power Bomb]])
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* [[Ice Beam]]
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* [[List of Missiles#Norfair 6|Missile]] ("Lower route" after Ice Beam - hidden directly left in the wall of [[Crumble Shaft|Geemer shaft]] after entering room)
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* [[Missile (Golden Torizo)]] - watch out for that floor too
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* [[Super Missile (Golden Torizo)]]
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* [[Screw Attack]]
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* [[Missile (Mickey Mouse)]]
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* [[Power Bomb of shame]]
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* [[Energy Tank (Ridley)]]
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* [[Energy Tank (Lower Norfair Fireflea Room)]], behind the Namihe, under the claw
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* [[List of Missiles#Norfair 14|Missile]] (In front of [[Lower Norfair Spring Ball Maze Room|pipe maze]])
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* [[List of Power Bombs#Norfair 3|Power Bomb]] (Below the door after pipe maze)
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* [[List of Missiles#Norfair 15|Missile]] (Hidden left of "[[Three Muskateers' Room|Three Muskateers]]")
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* [[List of Missiles#Norfair 4|Missile]] (Top left green door in [[Bubble Mountain]])
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* [[Reserve Tank (Norfair)|Reserve Tank]] (Through a hidden path to the left of the previous Missile)
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* [[List of Missiles#Norfair 5|Missile]] (Hidden inside the sphere closest to the previous Reserve Tank)
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* [[Missile (Bubble Mountain)]], bottom right corner of [[Bubble Mountain]]
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* [[X-Ray Scope]]
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* [[List of Power Bombs#Brinstar 3|Power Bomb]] ([[Morph Ball Room|Retro Brinstar]], above [[Green Hill]])
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* [[List of Energy Tanks#Brinstar 3|Energy Tank]] (Ceiling right past [[Construction Zone]])
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* [[List of Missiles#Brinstar 2|Missile]] (To the right of the above location)
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* [[List of Missiles#Brinstar 9|Missile]] [[List of Missiles#Brinstar 10|x2]] (Above the above location, up the shaft and past the [[Blue Brinstar Boulder Room|invisible bridge with the falling boulders]])
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* [[List of Missiles#Crateria 3|Missile]] (Below old Mother Brain tank)
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* [[Super Missile (Crateria)]], hidden right of [[climb]] - bomb first platform on right side and [[shinespark]] up shaft
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* [[Missile (Final)]], first left [[Parlor]] door after [[climb]]
  
 
=Tutorials=
 
=Tutorials=
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[http://www.twitch.tv/sweetnumb/v/44379421 Sweetnumb & Anaconda] - Another joint collaboration to explain 100% of 100%.
 
[http://www.twitch.tv/sweetnumb/v/44379421 Sweetnumb & Anaconda] - Another joint collaboration to explain 100% of 100%.
 +
 +
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa3o6aDW4zGpRl6PIZIFIKED ShinyZeni] - Explains high-level strats for the Late Crocomire route
  
 
=Other=
 
=Other=

Latest revision as of 22:59, 2 March 2024

Something
 
Super Metroid Category
100%
100%
WORLD RECORD
1:12:24
0:41 IGT
Full Category
World Record Holder
World Record Holder:
ShinyZeni
WORLD RECORD RECORDING

Category Details

Timing
Start Timer:
On Start Game
Stop Timer:
Entering Ship Animation
Location
Begin At:
Ceres Station
End At:
End of Zebes Escape
Collection
Percentage:
100%
Items:
All
Bosses
Major Bosses:
All
Mini-Bosses:
Boss Order:
KPDR
Glitches
No
No


Route

The route listed below is the standard "early Crocomire" route.

The record listed above uses a different and typically more optimal "late Crocomire" route, which requires freezing a Puyo to clip into Shaktool's chamber, due to the lack of Grapple Beam, to access Spring Ball. It is unclear which route is faster if both are performed completely optimally, however this route negates Crocomire RNG entirely with the use of Plasma Beam, and has generally faster movement collecting Grapple Beam with the use of Space Jump/Springball, and X-Ray with the use of a Spikesuit obtained while waiting for Crocomire. This route is also risky as it is easy to lose time if the clip to Spring Ball is missed, requiring a reset of the room sometimes multiple times. It is not recommended to players unless they are able to perform this clip consistently. Additionally, due to delaying Crocomire, this route will leave the player with one less Energy Tank and Power Bomb expansion for Wrecked Ship than the route below, making traversing and surviving the area slightly more difficult in comparison, and making energy management for the following segment more difficult as well.

Additionally, there is a route deviation that involves acquiring Power Bombs before Kraid's Lair to acquire the Missile pack from the area during the initial visit rather than having to revisit Kraid's Lair later for it.

Tutorials

Apathae - Covers the previous version of the route which took care of the "Gauntlet" area before Tourian instead of before Brinstar clean-up.

Kronicsauce (Part 1 of 8) - Covers both "Gauntlet" options.

Anaconda - Covers the current route listed above and is geared towards beginners.

Sweetnumb & Anaconda - Another joint collaboration to explain 100% of 100%.

ShinyZeni - Explains high-level strats for the Late Crocomire route

Other

Overfiendvip & Jack879 - Moondance route comparisons.

The "Bastard Missiles" -- locations that are often accidentally skipped in 100% runs

See also