ED's stuff
I. TAS notes
Notes_on_SM._So_Little_Room_any%_TAS
Notes_on_SM._Digital_Cube_any%_TAS
Notes_on_SM._Containment_Chamber_any%_TAS
Notes_on_SM._Cliffhanger_any%_TAS
Notes_on_SM._Dependence_any%_TAS
Notes_on_SM._Golden_Dawn_any%_TAS
Notes_on_SM._Lost_World_any%_TAS
Notes_on_SM._Mockingbirdstation_any%_TAS
Notes_on_SM._Super_Zero_Mission_(Normal)_v.2.3_any%_TAS
Notes_on_SM._Hangtime_any%_TAS
Notes_on_SM._Stupidity_any%_TAS
Notes_on_SM._Final_Stand_any%_TAS
Notes_on_SM._Ice_Returns_any%_TAS
Notes_on_SM._Noobsmasher_any%_TAS
Notes_on_SM._Snowglobe_any%_TAS
Notes_on_SM._So_Little_Garden_any%_TAS
Notes_on_SM._Mega-Metroid_X-2_any%_TAS
List_of_tested_hacks_for_title_demo_Samus_control
SM_TASing_crash_course_tutorial
List_of_tested_hacks_for_title_demo_Samus_control
Hack list: https://pastebin.com/BTeJZCp6
II. Game Analysis:
My old compendium: https://pastebin.com/xs2zHG01
Minimal_item_combinations_analysis
Keyboard vs. SNES Controller, playstyle comparison
Maps for special game elements or interaction types:
Map_for_the_number_of_items_to_get_items
Map_of_R-Mode_initiation_places
Map_of_R-Mode_CF-Flashsuit_initiation_places
Map_of_Superjump_initiation_places
Map_of_Grapple-transition_teleportation_doors
Map_of_CF-Mode_initiation_places
Map_of_rooms_that_keep_previous_music
Map tile analysis:
Special categories analysis: